Monday
Yes. The day approaches. Tech work all across planet Earth will grind to a halt. Programmers will twitch in their sleep (if they sleep at all). Network centers will groan under the load and there will be no answers from helpdesks. All this and more will happen in a mere fifteen days. A bit more than two weeks... DOOM 3 hits the stores on August 3rd!
Linux and OSX versions are to follow soon thereafter.

Used with the kind permission of Idsoftware
Addendum: Buying Doom3 makes money for Idsoftware. One of the Idsoftware founders is John Carmack. John Carmack founded Armadillo Aerospace, perhaps the number two contender for the X-Prize behind Scaled Composites. So... buy Doom3 and support your capitalist future in Space!

So killing combat orges with a sawed-off shotgun in a computer simulated battlefield contributes to free market space exploitation.... OK, that works for me.
Posted by James Knowles at July 19, 2004 03:44 AM
Great. That gives me a couple weeks to finish "Far Cry", "Full Spectrum Warrior", "Splinter Cell 2: Pandora Tomorrow", "Rainbow Six 3" and "Riddick: Escape From Butcher Bay".
Posted by Scott at July 19, 2004 07:23 AM
What's great is that Linux users like me have created enough demand for them to give us a native version albeit a bit delayed.
It's fantastic how developers are now starting to produce native Linux versions.
Posted by Gareth Russell at July 19, 2004 07:33 AM
Probably not just demand from linux users that's done that GR. The growing importance of middleware means more and more games can be developed without regard for platform. And with OSX Mac versions and linux versions aren't going to be that far apart, so the Mac people are helping your demand in a big big way.
It is also possible that publishers may regard a linux version as paying for itself as a prophylactic against piracy, rather than catering to valuable demand. If you don't do an official linux version, then your game may well be cracked and ported anyway, with cracked versions finding their way back into the main marketplace.
Posted by Guy Herbert at July 19, 2004 08:23 AM
GH - its more difficult to deploy cracked versions of Games onto Linux platforms as you often need to emulate the various DirectX type libraries upon which most games are based.
You are right in saying however that there is a link between the Mad OS X versions and Linux versions. Their not a million miles apart in terms of their structure.
Posted by Gareth Russell at July 19, 2004 08:59 AM
You forgot: computer hardware manufacturers work round the clock to meet unprecedented demand for new graphics cards, CPUs and motherboards as geeks around the world upgrade their PCs in anticipation. (What with this and Half Life 2 I expect nVidia and ATI shares to do rather well in the near future...)
Posted by Rob Fisher at July 19, 2004 10:58 AM
I played the game very briefly, sad to say I wasn't all that impressed. I think it's more a showcase for the engine than anything else.
Admittedly my computer, which I thought wasn't bad at all, groaned and whimpered for mercy while playing it, so the framerate wasn't so good...
Posted by The Last Toryboy at July 19, 2004 12:07 PM
I'm worried D3 will be a slow and boring game.
The original Doom still stands out from all other shooters past and presents by dint of the intensity and excess of its action. It had rooms filled with dozens of enemies and was very fast paced, whereas today the standard is one or two baddies in each new location, with plenty of uneventful corridor crawling in between.
Posted by Kit Taylor at July 19, 2004 12:22 PM
It will be interesting to see how good D3 is in the end. Because its ID, its been over-hyped. However, saying that the engine should be damn good and ID software do make their games work well.
Let's just hope they actually manage a plot this time.
Posted by Andrew Ian Dodge at July 19, 2004 01:38 PM
Keep in mind, Carmack has released Linux ports of his engines/games for years now. Quake III runs on Linux, you know.
Posted by Dylan Lainhart at July 19, 2004 07:12 PM
The best games are all on the Half-Life platform.
Make sure you check out:-
DoD - Day of Defeat
and
NS - Natural Selection
They're awesome and FREE (with a copy of half-life) and sometimes the enemy "AI" isn't bad as well.
Posted by Rob Read at July 19, 2004 09:25 PM
I finally got permission to use a pre-release graphic. Enjoy!
Posted by Dale Amon at July 19, 2004 10:51 PM
What luck I have to be on vacation from 01 Aug to 14 Sept. But how do I tell the wife that I have cancelled the trip to Hawaii for Doom3
Posted by skipjack at July 20, 2004 06:25 AM
I predict a wave of people hurredly putting together the dosh to purchase a machine capable of running this beast.
Posted by Andrew Ian Dodge at July 20, 2004 02:24 PM
In case you hadn't read it, PC Gamer has released a review for Doom 3, 94%, which if you know that mag means the game is great. The only "downside" they saw was that some jokes fell flat in the game...what with the topic being a demonic invasion and all. Oh yeah, and it requires a beast of a system to run. To the poster who said he had played it and wasn't impressed, I bet he was running the v0.2 Alpha, which was obviously neither optimized for good performance nor had all textures in place. BTW, if you absolutely can't wait another 2 weeks, you can the fanboy repaired "Beta v2" through BitTorret D/Ls at places like www.suprnova.org. It has a bunch of new maps, and intro, and *supposedly* the graphics core is far more stable now.
Oh, and if you couldn't tell i'm kind of eager for it too....
Posted by Matt W. at July 20, 2004 09:38 PM
It was some dodgy Russian copy (friend of mine visited Moscow, Corruptus In Extremis), and it put me off.
I'll have a peer at the requirements on the box, and possibly buy it.
I'm more interested in the spinoffs that will inevitably ensue from the new engine. All the Half-Life based games were excellent, from Natural Selection on down. I look forward to similar stuff based on Doom3 over the next few years.
Posted by The Last Toryboy at July 23, 2004 04:00 PM









